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Meritorious Applications (continued)
2.2 Collaborative Computational Astrophysics
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Astronomy has made numerous advances recently through the use of high-speed
processors and multi-dimensional visualization. At the University of Wyoming,
faculty in the department of Physics and Astronomy are currently involved in
two large scale computational modeling problems. One is the calculation of
evolutionary sequences of interacting binary stars from formation along the
asymptotic giant branch (AGB) to demise as faint, weakly interacting
degenerate star-brown dwarf pair. Development of the EVOLve model, in
collaboration with other astronomers at MIT, Arizona State University, and
University College London, has recently made major advances in the field via
the addition of new equation of state calculations added to the code and
advanced computational algorithms for the beginning evolutionary sequences.
The development of the secular evolution code for this model includes the
latest brown dwarf interior models and was funded by NSF and NASA.
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Further involvement of this collaboration is moving towards the next
logical step, that of real time interaction with the code. Model formation and
evolution involves many complex steps with multiple possible branches for the
outcome. Working with the various models in such a manner as to be able to
effect their outcome along the proper lines is essential. Otherwise, numerous
uninteresting, time consuming and computationally intensive paths get
explored, making the progress for the specific project slow. One method of
dealing with this issue would be to allow each collaborator to view each
progressing model and each total ensemble, as they progress in time. This
would involve not only fast processors but multi-dimensional graphics
distributed across the net to our collaborators. The University of Wyoming,
which leads this collaborative effort, cannot currently proceed in this
direction because of our limited bandwidth and high latency situation.
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The second computationally intensive project involves numerical
investigations of the formation and evolution of accretion disks. These disks
of material which form encircling numerous astronomical objects such as
quasars, cataclysmic variables, and proto-planetary disks, are the result of
gravitational in-fall of material from a source surrounding a gravitation
potential such as a star or black hole. Disks are dynamic objects and can not
be correctly modeled in 1-D or as time independent entities. They must involve
temporal constraints and at least 2-dimensional structures. At times,
accretion disks can undergo outbursts during which time local hydrodynamic
variables change over orders of magnitude and within very short dynamic times.
These changes are critical to understand in order to pass information from one
model step in the calculations to another. As before, without real time
interaction and complex visualization by remotely located investigators, the
keys to allowing efficient solution of these problems are unavailable.
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Tools such as those discussed above are also ideal for use as educational
mechanisms. Allowing students, not only at the University of Wyoming, but
throughout the state and country, to benefit from the ability to
"see" models built in real time, to "see" the power of
computational physics, and to "see" how they themselves can interact
with models and explore the parameter space of the physical world, is one of
the greatest learning tools potentially available. We currently have an
in-house wire-frame interacting binary model which allows a few physical
parameters to be varies, but the "realness" of the model is limited.
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Current bandwidth limitations and latency are the biggest hurdles to the
advancing research in both of the above situations. Numerous sites exist for
fast computation, advanced graphics, three-dimensional model visualization,
etc. but our usage of these in a real time, interactive manner is limited
today. Wire-frame graphics, low-resolution imagery, and limited color tables
are also the current norm. Usage of these already developed codes and/or
already existing complex, expensive peripherals would save additional costs to
these projects, but these devices often only exist at remote sites, thereby
requiring efficient connectivity. In addition, already developed resources at
Wyoming could be used in a likewise manner from other sites. For example,
porting codes, like Java scripts, which tie all the above together, across the
net from Wyoming to collaborators machines, would be an ideal solution to many
of these issues.
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